- Changed Breton magic resistance
- Made Ancestor's Wrath damage scale like a cantrip
- Changed The Apprentice
- Changed The Atronach
- Changed The Lord bonus to Second Wind
- Changed The Lover to plain proficiency in Persuasion
- Changed The Mage
- Changed The Serpent to a poison touch
- Changed The Shadow to something similar to Shadow Step
- Changed The Steed
- Changed The Thief to the Halfling 'Lucky' racial trait
- Changed The Tower
I decided to go back and stay with the standard spellcasting system
Saturday, June 18, 2016
Thursday, June 9, 2016
Changelog 2.1
1.0 Was the creation of Birthsigns
2.0 The creation of Races
Changelog 2.1
- Removed the Wisdom modifier as bônus magicka points
- Removed fire weakness from The Lord birthsign
- Gave proficiency bônus to The Lover birthsign
- Changed the bonus of The Ritual in 1d4
- Fixed the ability scores for all the Men subraces
- Fixed Ancestor's Wrath
- Fixed Orsimer rage
2.0 The creation of Races
Changelog 2.1
- Removed the Wisdom modifier as bônus magicka points
- Removed fire weakness from The Lord birthsign
- Gave proficiency bônus to The Lover birthsign
- Changed the bonus of The Ritual in 1d4
- Fixed the ability scores for all the Men subraces
- Fixed Ancestor's Wrath
- Fixed Orsimer rage
Wednesday, June 8, 2016
The Elder Scrolls D&D 5th Edition
It's been years now since I wanted to play a TES themed campaing, but I always failed in finding an adaptation that were to my liking, so I decided to do my own thing.
I already have done the birthsigns and races, now I'll start doing minor tweaks to the classes and the magic list. I'm still not sure about the races, I wanted to do more for them but I'm a little lost.
Any help would be highly appreciated. I think I'll need to do some corrections and maybe some more balancing, but I believe it's good for now. If you have any tips feel free to give me a hand.
For the birthsigns I tried to avoid any kind of active ability. The premisse I used was that horoscope signs will give you some personality traits and make you more willing to do some types of activities.
For the races I tried to stay more loyal to the lore as possible, but I still want to do more, like give stealth to khajiits and a bonus on AC to saxhleel, but I'm not sure, I'm too afraid on making things too under or over powered.
I think that's all. You can reach me in the comments or if you want a more direct contact feel free to email me at tesdnd@gmail.com.
I already have done the birthsigns and races, now I'll start doing minor tweaks to the classes and the magic list. I'm still not sure about the races, I wanted to do more for them but I'm a little lost.
Any help would be highly appreciated. I think I'll need to do some corrections and maybe some more balancing, but I believe it's good for now. If you have any tips feel free to give me a hand.
For the birthsigns I tried to avoid any kind of active ability. The premisse I used was that horoscope signs will give you some personality traits and make you more willing to do some types of activities.
For the races I tried to stay more loyal to the lore as possible, but I still want to do more, like give stealth to khajiits and a bonus on AC to saxhleel, but I'm not sure, I'm too afraid on making things too under or over powered.
I think that's all. You can reach me in the comments or if you want a more direct contact feel free to email me at tesdnd@gmail.com.
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