- Changed The Apprentice
- Changed The Atronach
- Changed The Mage
- Removed Imperial Luck because it was useless, I need to think of another racial trait for Imperials
- Replaced Altmer's Magicka Attuned and Fortify Magicka with Enlightened and Magicka Affinity
- Replaced Orsimer's Rage with Orsimer’s endurance, it's the same as the Goliath's Stone’s Endurance
- Added Powerful Build to Orsimer
- Added Weapon Training and Tamer to Bosmer
- Added Sneaky to Khajiit
- Added Scales to Saxhleel
I created the Classes page so you guys can check what I'm planning to do with the classes.
Saturday, July 2, 2016
Saturday, June 18, 2016
Changelog 2.2
- Changed Breton magic resistance
- Made Ancestor's Wrath damage scale like a cantrip
- Changed The Apprentice
- Changed The Atronach
- Changed The Lord bonus to Second Wind
- Changed The Lover to plain proficiency in Persuasion
- Changed The Mage
- Changed The Serpent to a poison touch
- Changed The Shadow to something similar to Shadow Step
- Changed The Steed
- Changed The Thief to the Halfling 'Lucky' racial trait
- Changed The Tower
I decided to go back and stay with the standard spellcasting system
- Made Ancestor's Wrath damage scale like a cantrip
- Changed The Apprentice
- Changed The Atronach
- Changed The Lord bonus to Second Wind
- Changed The Lover to plain proficiency in Persuasion
- Changed The Mage
- Changed The Serpent to a poison touch
- Changed The Shadow to something similar to Shadow Step
- Changed The Steed
- Changed The Thief to the Halfling 'Lucky' racial trait
- Changed The Tower
I decided to go back and stay with the standard spellcasting system
Thursday, June 9, 2016
Changelog 2.1
1.0 Was the creation of Birthsigns
2.0 The creation of Races
Changelog 2.1
- Removed the Wisdom modifier as bônus magicka points
- Removed fire weakness from The Lord birthsign
- Gave proficiency bônus to The Lover birthsign
- Changed the bonus of The Ritual in 1d4
- Fixed the ability scores for all the Men subraces
- Fixed Ancestor's Wrath
- Fixed Orsimer rage
2.0 The creation of Races
Changelog 2.1
- Removed the Wisdom modifier as bônus magicka points
- Removed fire weakness from The Lord birthsign
- Gave proficiency bônus to The Lover birthsign
- Changed the bonus of The Ritual in 1d4
- Fixed the ability scores for all the Men subraces
- Fixed Ancestor's Wrath
- Fixed Orsimer rage
Wednesday, June 8, 2016
The Elder Scrolls D&D 5th Edition
It's been years now since I wanted to play a TES themed campaing, but I always failed in finding an adaptation that were to my liking, so I decided to do my own thing.
I already have done the birthsigns and races, now I'll start doing minor tweaks to the classes and the magic list. I'm still not sure about the races, I wanted to do more for them but I'm a little lost.
Any help would be highly appreciated. I think I'll need to do some corrections and maybe some more balancing, but I believe it's good for now. If you have any tips feel free to give me a hand.
For the birthsigns I tried to avoid any kind of active ability. The premisse I used was that horoscope signs will give you some personality traits and make you more willing to do some types of activities.
For the races I tried to stay more loyal to the lore as possible, but I still want to do more, like give stealth to khajiits and a bonus on AC to saxhleel, but I'm not sure, I'm too afraid on making things too under or over powered.
I think that's all. You can reach me in the comments or if you want a more direct contact feel free to email me at tesdnd@gmail.com.
I already have done the birthsigns and races, now I'll start doing minor tweaks to the classes and the magic list. I'm still not sure about the races, I wanted to do more for them but I'm a little lost.
Any help would be highly appreciated. I think I'll need to do some corrections and maybe some more balancing, but I believe it's good for now. If you have any tips feel free to give me a hand.
For the birthsigns I tried to avoid any kind of active ability. The premisse I used was that horoscope signs will give you some personality traits and make you more willing to do some types of activities.
For the races I tried to stay more loyal to the lore as possible, but I still want to do more, like give stealth to khajiits and a bonus on AC to saxhleel, but I'm not sure, I'm too afraid on making things too under or over powered.
I think that's all. You can reach me in the comments or if you want a more direct contact feel free to email me at tesdnd@gmail.com.
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